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Old Aug 09, 2007, 07:59 PM // 19:59   #21
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The "For Great Justice" buff makes me . I don't much care for the Ritualist exhaustion BS though. The Splinter Weapon nerf makes me cringe though. The Aegis "nerf" isn't that bad at all. You're within earshot most of the time anyway, AND the energy got reduced? Hells yeah!

The Glyph buffs own. 'nuff said.

Looks like some Necro Hexes got nerfed again, good. I thought they'd get hit harder though. Shadow of Fear had a ridiculous duration before.

Overall, not bad.

Last edited by Elementer Masta; Aug 09, 2007 at 08:02 PM // 20:02..
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Old Aug 09, 2007, 08:00 PM // 20:00   #22
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Since, spirits now have exhaustion, I propose a buff to Ritual Lord. It would look like this:

For 30 seconds, your Rituals recharge 15...51% faster, and don't cause Exhaustion.
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Old Aug 09, 2007, 08:03 PM // 20:03   #23
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Quote:
Originally Posted by Channel_V93
Since, spirits now have exhaustion, I propose a buff to Ritual Lord. It would look like this:

For 30 seconds, your Rituals recharge 15...51% faster, and don't cause Exhaustion.
That is an excellent idea.
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Old Aug 09, 2007, 08:08 PM // 20:08   #24
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someone needs to explain to me why we're trying to make mesmers more "energy-bound" after nerfing all their energy management due to abuse by secondary-mesmers.

Weren't mesmers supposed to get a big buff a while ago? when's that coming?

My suspicion is that they're trying to push mesmer-signet builds by making mesmers too energy weak to not run bunches of signets. Once signet recharge times go down, maybe I will. until then, I'm going to continue to bring elementalist glyphs on my mesmer, especially now.
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Old Aug 09, 2007, 08:10 PM // 20:10   #25
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I don't believe any mission, elite or normal, has ever been intended to force a reliance on a single skill aside from special mission skills required to complete tasks. If there was such a reliance, I would be so bold as to say that skill was being used as a crutch in some parts of PvE just as much as it was in PvP.

Any time one skill being changed makes an entire strategy fail on a mission, or in PvP, or anywhere, I take that as hard evidence that some players were far too reliant on that one skill, and 9 times out of 10, that reliance is based on that skill being overpowered. Overpowered skills are overpowered in PvE just as much as they are in PvP, the only difference is monsters don't have forum accounts to post about it.
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Old Aug 09, 2007, 08:10 PM // 20:10   #26
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weeeeeee, rit spike bye bye, i can ensure u that u wont see any rit spike this weekend, hmmm... how to farm fame then? lets do spiritway, legoway renoway just too complecated lol
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Old Aug 09, 2007, 08:11 PM // 20:11   #27
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Yes since all the people on this site love to bitch and wine I decided to do the same in respect to the people of Anet why I ask why. I love and have support guildwars since it was first release and when the rit was introduced I played it right off the back it is still my favorite class but I am a PvE player and when some goes wrong in PvP you have a tendencey to nerf my builds and when I saw the exhaustion on my skill I all most quit and still thinking about it and it seems all the melee classes got buffed so why dont you bring back the old right ,ord build or get ride of some of the exhaustion cause your really taking the fun out of this game but in respect, RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO You Anet.
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Old Aug 09, 2007, 08:12 PM // 20:12   #28
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dont why they had to kick the necro when hes down
minion nerf.>soul reaping nerf.> now curses nerf
whats next
blood magic spells now cause exhaustion
/rant
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Old Aug 09, 2007, 08:12 PM // 20:12   #29
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Well, that is a whole bunch of Rit skills that I will be taking off of my bar.
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Old Aug 09, 2007, 08:15 PM // 20:15   #30
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Quote:
Overpowered skills are overpowered in PvE just as much as they are in PvP, the only difference is monsters don't have forum accounts to post about it.
QFT.

Some of my favorite skills were 'adjusted' too...but I think I can compensate for the 'changes' by moving 1 or 2 skills.
(Makes for a nice change in flavor..)

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Last edited by Trub; Aug 09, 2007 at 08:18 PM // 20:18..
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Old Aug 09, 2007, 08:18 PM // 20:18   #31
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Quote:
Originally Posted by Andrew Patrick
I don't believe any mission, elite or normal, has ever been intended to force a reliance on a single skill aside from special mission skills required to complete tasks. If there was such a reliance, I would be so bold as to say that skill was being used as a crutch in some parts of PvE just as much as it was in PvP.

Any time one skill being changed makes an entire strategy fail on a mission, or in PvP, or anywhere, I take that as hard evidence that some players were far too reliant on that one skill, and 9 times out of 10, that reliance is based on that skill being overpowered. Overpowered skills are overpowered in PvE just as much as they are in PvP, the only difference is monsters don't have forum accounts to post about it.
Of course monsters don't run to Guru and bitch about the nerfs!
They just activate their super secret weapons!
Like:
In HM Monsters' attack speed, movement speed, skill casting speed, and skill recharge rate are all increased to be 33-50% faster than normal.

And you dare mention the word balance in connection with PvE?

Quote:
Originally Posted by Jetdoc
I actually like the change on the 25 energy binding rituals (ahem...you forgot Recuperation).
Its the spells that freak me.
No Energy Storage. No armour penetration.
Not the nicest thing for PvE.
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Old Aug 09, 2007, 08:22 PM // 20:22   #32
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Huh wow Trub you must be a PvPer who goes into PvE and says where my Agies Chain if you know anything about PvE you would know there are groups bigger than 8 and not only that there higher than lvl 20s to be honest theres more PvErs than PvPers and i am sure they would all agree with me that your wrong with hard mode fighting 10 to 15 lvl 30s a at time dont tell me theres not a difference cause there is.
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Old Aug 09, 2007, 08:33 PM // 20:33   #33
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Wow way to kill the ritualist even more! Exhaustion? I hope that splinter weapon's recharge time wasn't "increased" to 20 seconds. Bye bye splinter barrager.

Time to put the ritualist on the endangered species list. Look at the PVP thread. They would nerf the ritualist to deletion if they could.

Last edited by Phantom Gun; Aug 09, 2007 at 09:20 PM // 21:20..
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Old Aug 09, 2007, 08:35 PM // 20:35   #34
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You just killed my rit......

I'm a PVE only player and my rit is dead with everything causing exhaustion now.

Is there any thought about PVE when you change this stuff (doesn't seem to be) :
A while back, we adjusted expensive Ritualist spells. This week we wanted to examine Exhaustion and see if the reduced sustainability of these skills would make them more balanced and interesting. We scaled down a number of Ritualist damage Spells as well, to further move away from "Rit Spike" builds that combine too much damage and defense on a single character. Vital Weapon, a staple of Ritualist builds, took a light shot to duration because it so easily enables many other Ritualist skills.

I'm getting so tired of this ....

Stay tuned for next week's update....
DEV's : Well we're still seeing some people who are insisting on playing a rit. So this week we removed urns and spirits from them, if it stops more rit spikes it's all good. PS sorry pve guys but.... um..... tough

Last edited by Blackest Rose; Aug 09, 2007 at 08:38 PM // 20:38..
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Old Aug 09, 2007, 08:37 PM // 20:37   #35
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Nice
good thing Rits have been nerfed.
btw I love the monk update.....aegis, guardian and the greatest remove hex(8secs )
but i notice something...you did everything on this update to make the melee stronger:
bsurge, necro hexes, blurred vision and more....
and you didn't do the most important thing in pvp...REMOVE HEROES FROM HA!
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Old Aug 09, 2007, 08:38 PM // 20:38   #36
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I wonder how they even decided to give exhaustion to Ritualists anyway.I mean,its not that bad on Elementalists since they have a large enough pool to be relatively unaffected by it.

Ritualists on the other hand,don't have a pool that large.
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Old Aug 09, 2007, 08:40 PM // 20:40   #37
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Quote:
Originally Posted by Rogue2468
Huh wow Trub you must be a PvPer who goes into PvE and says where my Agies Chain if you know anything about PvE you would know there are groups bigger than 8 and not only that there higher than lvl 20s to be honest theres more PvErs than PvPers and i am sure they would all agree with me that your wrong with hard mode fighting 10 to 15 lvl 30s a at time dont tell me theres not a difference cause there is.

Time to cut back on the caffeine a smidge?

What I'm trying to say is..
What's the big deal?
Unless your a die hard farmer..or run a FoTM build..there's no huge change to the game.
Just look at your bar closely..and look to your team, or heroes..and there's plenty of skills available to compensate for your 'loss'.
Looks like a good time to experiment with new secondaries, and maybe....weapons/armor?
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Old Aug 09, 2007, 08:42 PM // 20:42   #38
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there's an open spot in the pve graveyard right next to the Paragon's plot
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Old Aug 09, 2007, 08:42 PM // 20:42   #39
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Quote:
Originally Posted by VitisVinifera
I hate to throw out the PvE vs PvP card, but this again makes PvE less fun because of PvP-derived nerfs

for example, there's no such thing as Aegis chaining in PvE. This skill is nearly useless in PvE now.

I know this falls on deaf ears but the 2 metas really need to be treated differently.........because they are different
\Wholeheartily agrees
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Old Aug 09, 2007, 08:43 PM // 20:43   #40
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Rits now get exaust?lol dang
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